Tag

Lab studies

Facial EMG

Summary Does natural motion behavior during gaming enhance positive UX regarding the intensity of measured dimensions of emotional arousal and valence. Comparison of two products. Strengths Aquisition of quantitative/ objective ...
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Facereader

Summary FaceReader is a tool to track the user affective state while using products or software without resorting to self-report.  Description Real-time analysis of facial expression from a video. FaceReader constructs ...
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Extended usability testing

Summary information about the UX as a by-product of contextual inquiry / usability testing Description Collect users’s emotional reactions to service while evaluating usability.Have different people focusing either on usability ...
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Emotion Cards

Summary Provide a way for users to quickly document emotions at a specific moment Description Cards are produced (physically or digitally (web or a mobile application)) with either preset emotions ...
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Emoscope

Summary This method focuses on the known divergence between what the user does and what he says he does, between judgments and facts. The main problem is that we can ...
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Emofaces

Summary Emotional responses elicited by consumer products are difficult to verbalize because their nature is subtle (low intensity) and often miemotional response at the same time). As a result, these ...
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Emocards

Summary Emocards provide a non-verbal method for users to self-report their emotions. Flash cards or single sheet of a paper. Description At the end of every task / time duration, ...
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EMO2

Summary Emo2 is an instrument for the measurement of emotion during product use. Most standard tools for the measurement of emotion provide overall rating along one or two dimensions or ...
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