Summary A scale for assessing comfortability of car seats. The method description includes the steps to develop the scale, which are applicable for various other domains as well. Description Development ...
Summary Very easy to use technique to rank order stimuli (products) with respect to some quality (e.g. enjoyment); also easy to do for children; goes back to early (1920’s) test ...
Summary This method is a variation of the Repertory Grid Technique, reported elsewhere in this methods toolkit. Description Several different designs are presented to the participant simultaneously. The participant is ...
Summary The MAX is a post-use method for evaluating the general experience through cards with an avatar and a board. MAX can be applied after the use of mockups, prototypes, ...
Summary The software follows the Kansei Engineering procedure suggested by Schütte (2006). {Additional info: Kansei Engineering is a method for translating feelings and impressions into product parameters. The method was ...
Summary Etnographic test for evaluating user’s perception of a design Description Show a design or a prototype to gain perceptions of people. Ask about other products that they use or ...
Summary Observing the user in real context, researcher taking a role of an apprentice. The method was originally developed for understanding work practices*. When focus is on UX, the researcher ...
Summary Emotional responses elicited by consumer products are difficult to verbalize because their nature is subtle (low intensity) and often miemotional response at the same time). As a result, these ...
Summary Two friends explore a product/concept together and discuss about it (with or without a moderator). Videorecording is used especially when no moderator is present. Description Two participants (typically friends ...
Summary AXE is a qualitative method that gives an initial perspective on the user experience for a product or a service. It is a method that involves singular users in ...