Summary It is a scenario based usability inspection method, aiming to identify usability-problems, possible design improvements and successful/good design solutions in a given user interface. The evaluations are conducted as ...
Summary Fun Toolkit comprised four special tools, a Smileyometer, a Funometer, an Again – Again Table, and a Fun Sorter and also supported the idea of measuring remembrance and of ...
Summary Does natural motion behavior during gaming enhance positive UX regarding the intensity of measured dimensions of emotional arousal and valence. Comparison of two products. Strengths Aquisition of quantitative/ objective ...
Summary information about the UX as a by-product of contextual inquiry / usability testing Description Collect users’s emotional reactions to service while evaluating usability.Have different people focusing either on usability ...
Summary Etnographic test for evaluating user’s perception of a design Description Show a design or a prototype to gain perceptions of people. Ask about other products that they use or ...
Summary Observing the user in real context, researcher taking a role of an apprentice. The method was originally developed for understanding work practices*. When focus is on UX, the researcher ...
Summary Experience sampling is a method for collecting experiences “in situ” and immediately, thus there is no disturbance because of memory effects. Description Participants get ESM questions on a specific ...
Summary When collecting data about user experience evoked by mobile acpplications, one user uses the mobile application to be evaluated, and another uses a mobile phone to shoot clips about ...
Summary Emotion Sampling Device is a series of questions yielding to the emotion the user is experiencing as the result of an event. It is based on Cognitive Appraisal Theory ...
Summary Provide a way for users to quickly document emotions at a specific moment Description Cards are produced (physically or digitally (web or a mobile application)) with either preset emotions ...