Summary
Does natural motion behavior during gaming enhance positive UX regarding the intensity of measured dimensions of emotional arousal and valence. Comparison of two products.
Strengths
Aquisition of quantitative/ objective data, unbiased through social masking. Combination with verbal appraisals from participants
Weaknesses
obtrusiveness/ intimacy issues, laboratory setting, Processing: technical knowhow for handling with artefacts (movement) and for interpretation required