Summary A scale for assessing comfortability of car seats. The method description includes the steps to develop the scale, which are applicable for various other domains as well. Description Development ...
Summary Study UX over time. Description A prototype of the product is given to participants who agree to use it for 6 months to a year, and report their experiences ...
Summary Living labs presents a research methodology for sensing, prototyping, evaluating and refining complex solutions in multiple and evolving real life contexts. Living Lab is aiming to create and evaluate ...
Summary The software follows the Kansei Engineering procedure suggested by Schütte (2006). {Additional info: Kansei Engineering is a method for translating feelings and impressions into product parameters. The method was ...
Summary iScale is a survey tool for the retrospective elicitation of longitudinal user experience data. Description The participant draws one or more curves to describe how the experience about a ...
Summary The investigator herself uses the system in real contexts and evaluates it. So, the investigator is the only “participant” in the field study. Strengths No need to recruit participants.A ...
Summary (From the ENGAGE Web site description:) I.D. Tool identifies the physical design attributes that a product has in order to evoke the desired experience by the target customers. This ...
Summary The questionnaire consists of different modules: 1) Core module – concers actual experiences during game play; 2) social presence module – concerns gaming with others; 3) post game module ...
Summary Etnographic test for evaluating user’s perception of a design Description Show a design or a prototype to gain perceptions of people. Ask about other products that they use or ...
Summary Experience sampling is a method for collecting experiences “in situ” and immediately, thus there is no disturbance because of memory effects. Description Participants get ESM questions on a specific ...